![]() I personally would not try and use the Rf Dyn Hud and the trackmap and Xd plugin at the same time. The rFactorMapPlugin 106 and XD 214 v1_06 by fazerbox works just fine unless you want all the extra info on your screen that the RF Dyn Hud gives. You can easily configure each window to display or not display and turn on and off during driving with the press of a single key no matter what driving view you are in You will also get a driver standings list and a session info window showing the current air and track temps along with your fuel etc. It will show you car stats like engine and oil temps, tyre wear along with tyre and brake temps. XD is just a small set of additions to your HUD. This way you can always revert back to a pre map plug in at a later date. You might want to rename the existing files by adding something like originala at the the end name eg. Some of the files you already have in the rFactor directory will ask for confirmation on over writing. Will have to look at the shading when I start fixing materials.I extracted the files to my desktop and then it is a matter of just dragging and dropping them into your rFactor folder. LCD Scoretower Numbers look hideous as of now. You can't tell with the naked eye, but they're far enough to not So in the meantime, I took the cars' inside panels and shrunk them ever so slightly. May have to do with materials or smoothing groups. Apparently has to do with the rFactor 2 engine not liking meshes too close together, but another modder said they didn't have such issues with the same model, VEH Templates will be given at a later date.Ĭopy and paste these into your UserData/player/Settings folder, or even its individual track folders.Ĭars may flicker when damaged. Steam deleted the links to these safe and useful files!! >:( Look here for the templates, original MediaFire links are in the full ReadMe below. Plenty of real and fictional Dirt Oval Tracks Over 20 Real Drivers, along with my own car Of the main highlights from this build, the introduction of what we are. Terre Haute Action Track (Terre Haute, IN) Yes, the Q3 2022 update and DLC drop will also include the awesome Ford Focus ST BTCC Bringing a wealth of updates and improvements to the simulation, the new build update deployed today brings with it some important changes for the ongoing development of rFactor 2. Illinois State Fairgrounds Speedway (Springfield, IL) Roll of Thunder Speedway (RSRVille, RSR) (Fictional) Rogers Speedway (Rogers Street, RSR) (Fictional) Indiana State Fairgrounds Speedway (Indianapolis, IN) The Dirt Track Charlotte Motor Speedway (Concord, NC)ĭuQuoin State Fairgrounds Speedway (DuQuoin, IL)įederated Auto Parts I-55 Raceway (Pevely, MO) From iconic venues, to the lesser known, and even a few of my originals. Ranging from 1/4 Mile to 1 Mile, these tracks are ovals of varying shapes, banking, and length. Wide tires, bouncy suspension, and a light, tube chassis are among the other essential parts that make these cars stand out and shine on theĭirt ovals around the United States, Canada, and even elsewhere, every weekend from Spring to early Fall, with special events held during the winter Holiday season, including indoor stadium racing!ĭo Stock Cars still race on dirt? You bet they do, and they aren't going anywhere, but over 110 Mph and into your rFactor 2 library!! To an Open Super Late Model engine, usually up to 900 HP. Under their hood lies anything from a GM CT Crate engine from 350 to 400 HP, Their futuristic body design aids in the downforce and aerodynamics needed to powerslide on the slippery dirt tracks. Very loosely based, especially the dirt ones, which look more like Road Course Prototypes than a modern production car, or even a NASCAR Stock Car, or most Asphalt Late Models. Late Model is a catch-all term for purpose-built stock cars that race on local oval tracks, both dirt and asphalt (which are coming soon through RSR's STSFactor 2). In addition to Dirt Late Models, we also have a preview mod for our upcoming Sprint Cars, both Wing and Non Wing. Such as damage mapping, RealRoad, and animated flaggers, officials, and drivers. In the case of the combination of the first car model and the course, it seems that it is. Graphical updates will come later, which will bring out the most we can with rFactor 2. It may be used in other race sims, but it is unconfirmed. Handling will be tinkered with and updated often, based on feedback and By now, we have better equipment, and our skills have improved at least a little since that lastĪs the title indicates, this is a Beta, so there is still a lot of work to be done, especially as far as graphics and handling. Titles, where we are still active, and return to rFactor 2 when we have better skills and equipment. After a rough start in rFactor 2 several years ago, we decided to go back to those aforementioned Randle Sim Racing has been making mods for NASCAR Heat 2000 and rFactor 1 for just over a decade now. ![]() Thank you for downloading RSRFactor 2 Dirt Late Models and Tracks Beta 1. ![]()
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